![]() ![]() This ruleset change does exactly what I wanted, thanks very much The Square Cow! I ran an AI-only game with this set to 50 and the AI was much less aggressive, though still with wars breaking out here and there. ![]() You likely would want to set the value of "50" to something else depending on just how peaceful you want the AI to be. To the effects file, then the AI will tend towards peace and alliance more. They are the only one to reach the end of the tech tree, and sometimes they made limited attempts to build the spaceship, but it always ended in them destroying all other civs.Ĭode: Select all Make the AI more peacefull I ran a few other AI only games for testing just out of curiosity (on normal difficulty, varying map sizes and number of civs), and every time one AI becomes the overwhelming superpower. Perhaps it was because I was on a lower difficulty and with fewer civs, I wonder if the increased aggression on higher difficulties causes them to lose focus on technology. They ended up being completely wiped out. I remember one good game where the world superpower (I was like third or something) built and launched a spaceship, and the other AIs all ganged up on them and took their capital, causing the spaceship to be destroyed. I know the AI has always been pretty aggressive, but I was sure I'd seen them be quite competitive with building the spaceship in the past. I tend to play with many AI players so my memory may be biased towards that situation. However, the AI does seem to be less aggressive with less players total - like about five players. The Freeciv AI seems to have done this for as long as I can remember, which is before version 2.0. ![]()
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